wannabe indie ◈ video games ◈ music ◈ sfx ◈ api design
added a new mechanic where you need to unscrew panels in order to access inventories \o/ #GodotEngine #gamedev
it doesn't look like much, but i've been porting my inventory code over to rust and I finally got inventory switching to work. I'm almost done!
Well, I can open the boxes now. \o/ #GodotEngine
Implemented a simple character controller. There are items in those boxes, but I can't open them yet!
and now flipping shapes works \o/
refactored my project and got rotation working more appropriately \o/
The cursor placement is weird, but I got picking up shapes and multiple inventories working c:
Got a proper inventory grid implemented!
rotating, translating, and doing collision checking for 2d boolean arrays is kind of confusing but I think I'm finally getting there.
This happened a few days ago to me, but what the heck #unity3d?
new wall geometry generator is working well, even in complex-ish cases c:
I committed this atrocity today... I'll fix it, I promise. *sweats profusely*
better terrain color blending and shadows #gamedev #magicdinobones
cel shading, fog, and vertex colors to vary the terrain colors #magicdinobones #gamedev
aaaand bushes ✨ #magicdinobones #gamedev
added trees \o/ #magicdinobones #gamedev
adding some rocks to the terrain. using unlit shading for now, will add in cel shading later #magicdinobones #gamedev
with the pieces \o/
Made a #boardgame insert for Codenames: Duet
g i r l s
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