fun uxn/tal stuff

you can concatenate other data to your rom after assembling it; having labels without data at the end of your uxntal code can make it convenient to access this data

as an example, nasu .chr files; this could be helpful if you use a lot of 2bpp sprites

i should probably try updating my site at some point...

houses canonically exist

ft. updated character art

uh i guess

an elevator thing i made some time ago (ft. uses functionality actually fit for the purpose)

i added a basic lighting engine to my side project even though it might not actually need it
(also pictured: palette snapping)

i have now gotten to the point where i just marked my twitter timeline as read despite having not read all of it. too stressful for me

hmm post on the end of the year
this was an experiment with using a different palette than i usually do, i quite like it (tbf there's frost)

hurried post 'cause new year

Ulhar boosted

more side-project art;
name: soup;
pronouns: they/them;

i started a new side-project recently, aptly-named Yet Another Side Project; this is a character art for the project. his name is frudri and he prefers he/him pronouns.

@neauoire if you don't mind me asking, do you have any advice on getting Left running on a raspberry pi? (since mine doesn't get used much, I'm thinking of setting it up as a sort of creative workstation)

decided to try making a static website generator... this could be interesting. don't know how i'll implement styling or body composition yet

i am going to bed soon, but i wanted to share some art (outside of a self-referencing meme :polarbear:)
small pseudodragon


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