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#fidonet

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weird how some days my timeline is boring and/or unfathomable

then other days, almost everything i see is smart and relevant

since joining mastodon, i don't think i've had so much fun online since #FidoNet

(not saying that because @tomjennings is my brother (or maybe i'm his, i don't know). i made a few great friendships on FidoNet)

Continued thread

There ... now everything should be there 😊

(It's sad that the descriptions haven't been updated with the *actual* date of the document, I have no idea why. I've updated it for most of them manually, except for the "Reference Library" files.)

new tomo devlog post: how do you deal with shitty people behaviour?

tomo.city/#2025-01-22

excerpt:

after posting that "Eris-Free Net" wikipedia article the other day, it made me think about how to deal with misbehaving shards on tomoNet, and how governance works on decentralized networks.

when i started thinking about creating something like tomo years ago, i often thought about Ultima Online as - not so much a model for - but an example of a network of online communities that was always interesting and sometimes frustrating to deal with

in-game, for several years, UO really was the "wild west" of online communities - so much was left up to players to figure out. for a long time, there were no game mechanics that enabled players to enact governance of their own (e.g. creating towns, villages, provinces and local laws). the outcome of this was that most often a kind of hillbilly/frontier justice, or outright dog-eat-dog existence, became the norm.

this was great for player-killers and people who loved strife. it added some intensity to the game that no other game had, or in my view has ever had since. (WoW/EQ/etc all elected to bolt everything down and render the world in nerf).

...

BBSes also had governance-by-sysop/god, FidoNet with network coordinators, and USENET with its backbone cabal.

tomoNet - a network of tomo shards that agree to all swap groups/posts with one another - is going to have to deal with the question of (self-) governance sooner or later. at the moment, tomoBBS has no specific controls for managing defederation and it does *not* use the ActivityPub protocol. it needs some, and i need help thinking through what the options are, for a network based on NNTP.

...

if you've got thoughts on how your online social community was governed (or failed to be governed) by its users, i'd love to hear about it. it's a wide open topic for debate, and there are no wrong answers at the moment.