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#openlara

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It is day 14 of

Some days ago I discovered OpenLara, an opensource-implementation of the first Tomb Raider engine and its port to AmigaOS.

It is just a demo with only two levels and (at least in my case) no sound. But it is fully playable at stable 30 fps. I never thought this (unfairly tuned) Amiga is able to push so many polygons 😀

Music: Nexus Bell - Chris Hülsbeck
patreon.com/chris_huelsbeck

Finally I have taken the time to try out the OpenLara port for the 3DS. 😍
I installed OpenLara to my 3DS and played around with the only supported Tomb Raider game from the Tomb Raider series the first Tomb Raider 1 from 1994. 😎
The only thing that's a bit off is that there's seems to be missing some of the audio more specifically I can't hear Lara's voice in the training area that's in her mention, but at least the subtitles are visible. 🙁

#TIL: there's some #TombRaider-Port (#OpenLara) that does not only run on Linux, Android and via WebGL in most browsers

…but also on the #GBA

github.com/XProger/OpenLara

SOMEONE PORTED TOMB RAIDER TO THE GBA!

neither extra hardware included, nor reduced features - even models/levels/sound is taken from PC?

utterly insane

Classic Tomb Raider open-source engine. Contribute to XProger/OpenLara development by creating an account on GitHub.
GitHubGitHub - XProger/OpenLara: Classic Tomb Raider open-source engineClassic Tomb Raider open-source engine. Contribute to XProger/OpenLara development by creating an account on GitHub.