mastodon.online is one of the many independent Mastodon servers you can use to participate in the fediverse.
A newer server operated by the Mastodon gGmbH non-profit

Server stats:

11K
active users

Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.

You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.

Optimization-wise, opaque regions and even overlay plane unredirection work where possible!

Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style

(of course, it works with blocked-out windows)

Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.

I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.

(still no transactions yet)

nvim really taking its time processing all this 1000 Hz worth of resizing lol

Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

(of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

github.com/YaLTeR/niri/release

Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

#niri#smithay#rust

Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

github.com/YaLTeR/niri/release

Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

Oops, looks like niri had outstarred PaperWM on GitHub 🙈

PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

github.com/paperwm/PaperWM

Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

key repeat + scrollable tiling = fun

One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).

I made a COPR for git builds of niri: copr.fedorainfracloud.org/copr

Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.

Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!

copr.fedorainfracloud.orgyalter/niri-git Copr

niri has reached 3000 stars yesterday!

Spent a better part of today, but I've got dmabuf modifier negotiation fully working in my pipewire screencasting code in niri! This happens to finally fix screencasting on NVIDIA GPUs. Still haven't got any GStreamer pipeline working though, maybe needs a pipewire update.

Apparently, my AMD selects a BGRA format modifier that has two planes. Some out of band info I suppose. And on Intel a preferred BGRA modifier has three entire planes!

My Wayland compositor, niri, turns one today! :ablobcatrave:

Here's v0.1.8 with bind key repeat, screenshot UI pointer toggle, gradient color spaces, wlr screencopy v3 and output management, and lots of other improvements: github.com/YaLTeR/niri/release

omg, my friend drew a birthday nirik :blobcataww:

i recorded a demo video for the focus-follows-mouse section to showcase it lol

Several days and a lot of hair pulling later, I *think* I got resize transactions working?? Maybe? Hopefully?

Resize transactions is when all windows that must resize together, resize together, with no mismatching frames in between. For example, all windows in a column must add up to the full screen height.

This requires correct configure acks on the client (looking at you, Blender) and very careful state update delaying and resize throttling on the compositor side.

narrator: there was still one case where it didn't work due to a bug

okay, surely this time it definitely works for all correctly written clients

Here's one mainly for people who disable animations: window closing now runs in a transaction with the other windows resizing. This means, no background flicker.

There's been another logo discussion in the niri Matrix room with some quite interesting concepts emerging. Here's one by Endg4me_ with edits by bluelinden and myself, and inspiration from a concept by ElKowar.

What do you think?

I'm working on an "event stream" IPC for niri where you get notified about events as they happen. For example, "workspace switched" or "keyboard layout changed".

To give it a good test, I actually started implementing native niri support in Waybar. You can give it a try too: github.com/YaLTeR/niri/pull/45

I finished the initial event stream IPC implementation for niri. My Waybar fork implements a decent amount of the modules niri/workspaces, niri/window, niri/language. Please give that a try, also anyone who makes IPC scripts or bars please give a try to the event stream IPC itself so we can find any design flaws before merging.

The PR you will need: github.com/YaLTeR/niri/pull/45

Waybar fork is linked from there.

Some basic scaffolding for an event stream IPC.


Changed the client to read only a single line worth of response.
This mirrors how the server works, and will be necessary to tell apart further mes...
GitHubEvent stream IPC by YaLTeR · Pull Request #453 · YaLTeR/niriBy YaLTeR

The other day, Christian Meissl finished updating and publishing the libdisplay-info bindings [1]. This is quite exciting because, unlike edid-rs, it can parse the manufacturer/model/serial from pretty much any monitor.

So, today I spend a few hours integrating the manufacturer/model/serial monitor addressing all throughout niri: config, IPC, niri msg, screencast output selector. You should now be able to write/use "SomeCompany CoolMonitor 1234" everywhere!

[1]: lib.rs/crates/libdisplay-info

Set up CI rustdoc publishing for niri-ipc: yalter.github.io/niri/niri_ipc/

This has the entirety of the niri IPC documented, including the new event stream events.

yalter.github.ioniri_ipc - RustTypes for communicating with niri via IPC.

After the Waybar maintainer speedran merging my niri modules and releasing, I would feel bad delaying any longer, so here's niri 0.1.9 :)

Event stream IPC for bars, better window resizing, properly named outputs, on-demand VRR, out-of-the-box fix for NVIDIA flickering, and other improvements!

github.com/YaLTeR/niri/release

wtf did I Just Make

Over the past 2 weeks I've been slowly but surely working on the interactive move niri PR [1] by @pajn. It's already got me to fix quite a bit of tech debt in the layout code, which is cool.

The PR is still rough around the edges, but mostly works, and I switched to running the branch on my own systems to give it thorough testing.

(also no, this is not the Floating Layer yet, though it's a good step towards that)

Attaching a video of what it looks like rn

[1]: github.com/YaLTeR/niri/pull/547

Made interactive move work on touch (and resize too while I was at it), didn't need that many changes actually

Added a bit of rubberbanding before the window is "dragged out" of the layout. Should help avoid unintended layout changes.

Along with a few more fixes I did, I think interactive move should be good to merge? It's not 100% perfect and jank free, but I'm fairly sure I got all the important things done. Will give it some more testing.

Ivan Molodetskikh

Suddenly, @drakulix showcasing the Cosmic session running on, among other compositors, niri! On the big screen at the Ubuntu Summit 😄

github.com/Drakulix/cosmic-ext

somehow this touch moving under stationary pointer works better than i expected

(yes trying to do a precise left click with an elbow was difficult)

By the way! I'll be giving a talk at RustCon in Moscow on December, 6! :ablobcatwave:

rustcon.ru/

Wherein I will briefly describe what a Wayland compositor is, and then show several testing and profiling workflows that I've been using to keep niri stable, robust and performant.

(The invitation to submit a talk was completely unexpected, guess niri found its way into the right eyes. 😅)

There will be a recording, though in Russian.

rustcon.ruRustConКонференция по языку программирования Rust, Москва, 6 декабря 2024

Interactive window moving, laptop lid and tablet mode switch binds, mouse and touchpad scroll speed setting in today's niri v0.1.10 release!

github.com/YaLTeR/niri/release

Also, niri-ipc is now on crates.io, but keep in mind that it will not be Rust-semver-stable: crates.io/crates/niri-ipc

Added scaffolding for layer rules, along with a block-out-from rule. Now you can finally block notifications from screencasts!

Though, layer-shell surfaces don't have a "geometry" so if they have shadows or transparent padding, all of that becomes solid black, since niri has no way to know where the "actual content" of the layer surface is (that's what geometry is for windows).

We hit 4000 stars today on the niri repo!! :ablobcatheartsqueeze:

Thanks to Christian Meissl's fix in Smithay, the git version of niri correctly shows nested pop-up menus in lxqt-panel. They also submitted a fix for invalid pop-up spawning to ironbar, which makes it work on Smithay compositors.

Somehow, a small change for tests escalated into trying to completely refactor how animation timing works in niri. And right now I find myself at the exact opposite of this picture. Unfortunately, time has not stopped and is causing problems

Like three complete refactors later, I think it's... working? For real this time? No weird issue is gonna sneak up that undermines the whole design?

Nothing seems to have caught on fire after one more day of personal testing and one more day in main. So here's a technical page I wrote about the the new niri animation timing design and its motivations: github.com/YaLTeR/niri/wiki/An

A scrollable-tiling Wayland compositor. Contribute to YaLTeR/niri development by creating an account on GitHub.
GitHubAnimation TimingA scrollable-tiling Wayland compositor. Contribute to YaLTeR/niri development by creating an account on GitHub.

Today I merged a PR by FluxTape which adds "always empty workspace before first" to niri. At the surface this is just a simple config flag with obvious behavior, but it's actually full of edge cases! Things like which workspace to focus at startup. The code refers to workspaces by index in many places, and those all shift when you suddenly insert an empty workspace at index 0.

Took several days to catch them all even with our randomized tests, but I think it should be good now.

>did a +4,657 −4,237 refactor in the layout code
>while testing, already found two uncaught regressions introduced in previous niri releases, and no issues with the refactor

This morning was my niri (-adjacent) talk! :ablobcatbongo: Went really well, got many interesting questions!

They promised us video recordings in a few days, so I'll post a link when I get it. Though of course the talk is in Russian.

I'm thinking of switching niri to the year.month versioning. So instead of 0.1.11, the next release will be 24.12 or 25.01, and so on. Hotfix releases will use patch like 25.01.1.

Are there any issues with this versioning that I should consider? There won't be releases more frequently than monthly so that's not a problem.

Turns out, there's a lot of details to get right when implementing a floating window space. For example, dialog windows should always show above their parent window. Otherwise, it's easy to lose them under the (usually much bigger) parent.

The WIP floating branch in niri now handles this properly, even for xdg-desktop-portal dialogs (like file chooser) as long as the app correctly parents them via xdg-foreign.

Another piece of the floating puzzle: keeping windows on screen. When you change your monitor scale or resolution, you don't want your floating windows to suddenly go unreachable behind the monitor's new borders.

Here I'm resizing a nested niri with three windows, simulating resolution changes. No matter what I do, they always remain partially visible and reachable. Even for more unusual cases like trying to resize a window into out of bounds.

In the tiling layout, niri is constantly asking windows to assume their expected size. In contrast, floating windows should be able to freely change size as they see fit.

The logic turns out to be quite tricky. On the one hand we want a window to keep its latest size, but on the other we still want to be able to resize the window, which means asking it for a different size. The window can take a second to respond, or respond with a yet another size, and nothing must break.

While trying to make this work, I realized that this is the time when I *really really* want to be able to test this stuff. So I got on a sidetrack adventure to write testing infra for running real Wayland clients inside unit tests.

I've got it working! In these tests, I'm creating a new niri instance along with test clients, all on the same test-local event loop. No global state, no threads needed.

What's really cool is that this lets me test the weirdest client-server event timings.

This morning I worked on remembering the size for floating windows when they go to the tiling layout and back.

The whole sizing code must be at the top by logic complexity in niri. I have to juggle, all at once:

- new size I haven't sent to the window yet,
- size changes I sent, but window hasn't acked yet (0, 1, or more in-flight),
- size change window acked but hasn't committed for yet,
- size change window acked and responded to with a commit (maybe with a different size entirely).

@YaLTeR ohh nice, that pointer thing will probably fix kicad for me :)

@YaLTeR 32 left and it's a round number! :3

@YaLTeR What?! I can follow the niri dev here?! Sweet!

I adore niri!

@m welcome to my Big Thread since the Beginning of Times :)

@YaLTeR uncaught regressions should be considered bugs in the regression discovering process

@bugaevc i'm afraid fixing that requires human cloning technology

@jonn @YaLTeR I mean, feel free to relocate and sponsor Ivan, so that he can focus on making the world a better place in fewer languages.

@YaLTeR Wait... Floating CONFIRMED?! By the MAINTAINER of THE niri?!!!

@YaLTeR i think CalVer would indeed make a lot of sense for niri

@YaLTeR I think it is a fine versioning scheme, works well for applications. And if you ever want to do non-patch releases more frequently, you can switch the second part from month to week-of-year! (and then back next year, if need be!)

@YaLTeR@mastodon.online honestly the only very minor issue I see is that this looks a lot like the year.month versions of many diatros like Ubuntu and NixOS, which release exactly twice a year. and at a glance, I would assume this meant the same. this has no significant implications.

may I suggest using a four-digit year
like Sharkey does? this way, it's "obviously" date-based even with no context or explanation. in particular, they have yyyy.m.n where n=1 at the start of each month and increments after each release. which is basically equivalent to what you were thinking of except it always specifies a patch number, even if only one release happens in a month

GitLabReleases · TransFem.org / Sharkey · GitLab🌎 A Sharkish microblogging platform 🚀

@sodiboo hmm. Admittedly, it took me an embarrassingly long time to realize that the year.month in Ubuntu is, in fact, year.month, and four digits would clear that up a bit. I would prefer zero-padded double-digit month for the same reason.

On the other hand, spelling out the whole 2024 seems a tad redundant, and there are other projects like Helix that use double-digit year.month so it's not like there's no precedent.

@YaLTeR@mastodon.online

spelling out the whole 2024 seems a tad redundant
ok but what if niri lives to be 100 years old? wouldn't want another Y2.1K now would we?

(even if redundant I do think it's more aesthetically pleasing, and it's not like the length has any practical downside?)
it took me an embarrassingly long time to realize that the year.month in Ubuntu is, in fact, year.month, and four digits would clear that up a bit.
honestly yeah same, but now that I am aware of this and I've seen it in several other distros, that scheme reads to me as usually-semiannual. and given that niri is a compositor which is such a core component of a system that it's not uncommon to align with distro releases, it would make sense just by the class of software for niri to have such s release schedule.

this is, additionally, the only argument I can think of against
YY.MM. like it's all arbitrary anyways and it doesn't really matter in the end because you do have to pick something, but personally I like four-digit year better
I would prefer zero-padded double-digit month [because it's more obviously rooted in the Georgian calendar]
yeah I have no opinion in favor of or against this.

---

also worth considering: at a certain point, a patch release might look like it's the full date. like when I installed Sharkey, I assumed
2024.5.3 meant it's from the third of May (it means that's the third release in May). so maybe a different separator is worth using, to show that the third field isn't a date? I guess it's "obviously" +.

@sodiboo

> ok but what if niri lives to be 100 years old? wouldn't want another Y2.1K now would we?

The world runs on huge AI clusters. Everyone is streaming their thoughts into a neutral network and receiving the complete rendered output directly into their brains. And then there are the two weird users, one connecting to the singularity through an IRC bridge, and the other scrolling tiles on their ancient manual computer

@YaLTeR@mastodon.online yeah and the ancient scroll will break on that day as the versioning scheme ends. the weird user at the turn of the century will get to a pivot point, where the tiles shatter and they will need to get satisfaction in other ways. and you don't want to find out what they're capable of, especially not while they're on a dopamine-thirsty spree.

so you should probably make the year 4 digit to prevent this apocalypse scenario.

@sodiboo @YaLTeR Or use hexadecimal for the year, that way you gain 155 more years

@sodiboo
Just go and make it 5 digits 02025 so we are prepared for the next 8000+ years.
@YaLTeR

@YaLTeR I'm in love. YaLTeR, you truly know how to make a man happy.

@YaLTeR yes yes yes yes! Not having floating Windows has been surprisingly non-annoying but gimp really does need those floating windows :)

@thezoq2 lo writer trying to recover a document sends my workspace one ultrawide to the left

@YaLTeR how can I get those floating, dialog windows on #niri ??

@oxiurus there's a wip branch floating around

@YaLTeR Ho, I see... perhaps I will wait when it comes to the main branch instead. Such floating stuff is a great addition by the way!

@oxiurus @YaLTeR
You check out the floating branch from the niri github repo and build it. You can add the necessary stuff in your config.kdl (look for the last commit and diffs in the config-defaults.kdl).

@YaLTeR yes! I see you are removing remaining annoyances one by one 😍

@YaLTeR been using the branch for a few days - it's been a bliss

@YaLTeR
The only code comment i am missing is: why are you calling `roundtrip` twice most of the time?
The why (if something is off the norm) is more important than the what in my eyes.

@chfkch yeah it's a bit weird; I left a comment about it in a different test.

What I suspect is happening is that since niri sends its configures at the very end of its event loop iteration, it frequently happens that the client receives and processes the roundtrip response right before that configure.

For some reason it happens quite frequently with many threads. I'm not sure what's thread dependent, but two roundtrips should guarantee against this particular problem at least.