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#renpy

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Language and Engine

At this development stage, I plan to write this game using Python and the Ren’Py story engine. This is because The Endless Rooms is narrative-heavy heavy and I have a little experience with Python. Not a lot of experience – the only complete project was a driver for a 7-seg display written in MicroPython.

I’m taking a few departures from your average Ren’Py visual novel.

  1. Art style – as I hope you can see, my art style is fairly unique among visual novels and related media.
  2. The narrative is non-linear – the story is not so much divided into paths as such and can be explored in a number of different ways to get a range of endings.
  3. The focus is on exploration – you are encouraged to explore the rooms in whichever way you wish.
  4. Hidden secrets – there will be a fair amount of hidden options, items, and choices.
  5. Attention is key – ideas, clues, and easter eggs will depend on your attention to some details.
  6. I like to subvert expectations – expect your assumptions to be open to question.
  7. Fun fibs – I like games that fib (tell lies) in a way that is fun when you discover the truth

As I begin to get into the guts of the coding, I will release code snippets and screenshots.

Also on:

#fibs #python #RenPy #subversion #visualNovel #DevLog

Основы Ren'Py: система репутации

В 2024-м я начал разработку приключенческой игры "Азраил, вестник смерти". Будучи инди, я писал сценарий, геймдизайн и код сам. Теперь я хочу поделиться своими наработками, чтобы вам не пришлось писать это заново. В этой заметке выкладываю код системы репутации и гайд по его использованию.

habr.com/ru/companies/miip/art

ХабрОсновы Ren'Py: система репутацииВ 2024-м я начал разработку приключенческой игры "Азраил, вестник смерти". Будучи инди, я писал сценарий, геймдизайн и код сам. Теперь я хочу поделиться своими наработками, чтобы вам не пришлось...

Kleine Ankündigung für diejenigen, die planen, an der diesjährigen HanaCon in Hannover teilzunehmen 🌸

Ich werde da am Samstag, dem 12. April, einen Workshop zum Thema "Visual Novels entwickeln mit Ren'Py" halten!

Schaut gerne vorbei, der Vortrag ist für Anfänger gedacht^^

hanacon.de

HanaConHanaCon HannoverHanaCon 2025 in Hannover. Sicher dir jetzt dein Ticket auf deiner Frühlings Convention rund um Japan, Korea, Animes, Mangas und Cosplays

Hi there!✨

@Berin here, I'll be posting dev updates for Mangolei's games on this account once I'm done setting stuff up.

We're currently working on a TBA detective/romance game set in an ancient Mesopotamian fantasy setting and developed in the Ren'Py visual novel engine.

The current top item on our to-do list is to work towards publishing the steam page and a cool teaser trailer, so that's what most posts will be about for now!

Неофициальный перевод демоверсии инди визуальной новеллы Scarlet Defiance: The Wall Between Us. Как бы ни была высока «стена меж нами», разделяющая носителей разных языков, её всегда можно преодолеть!

https://cloud.disroot.org/s/rRmsg7BRce8rEqi

Установить очень просто: скачиваете в виде архива папку Demo и распаковываете её в каталог с демоверсией. Ничего заменять не нужно.

Сама VN вместе с демоверсией есть в Steam. В роли кириллического шрифта: EB Garamond.

Хотели бы вы прочитать эту ВН целиком? И если вдруг заметите какие-нибудь ошибки или опечатки — пишите сюда, я всё исправлю.

About The Endless Rooms

The Endless Rooms is the working title for a narrative-driven psychological horror game wherein you, the main character, are lost in a maze of infinite near-identical rooms, seeking the one room that you can leave by while putting together the fragments of your memory to work out why you came here to begin with. The game is inspired by a short story I wrote in early 2025. This bloglet is where I will document my progress in making The Endless Rooms. I'll also boost and share game-related […]

endless-rooms.isbrill.com/dev-

Continued thread

Also, the silly voice acting and humorous sound effects are almost worth the price of admission all on their own. Tip for #screenreader players: press zed to advance. The game does tell you that, but it tells you just one screen too late. When it's showing a picture, pressing enter will activate one of the menu options like pause or save or whatever, instead of advancing. Pressing the letter z will always advance. I don't actually know if that's just a standard #renpy thing I didn't know and never needed before in other games? It would make sense; in Infocom and other z-machine parser games, "z" is the standard "do nothing and wait" shortcut. So it might be a standard shortcut I just didn't know. But anyway, if you're stuck on advancing past the second thing after new game, z is what you need.