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#devlog

16 posts15 participants0 posts today

In this #devlog I discuss the difficulty on finding the right kind of artwork for representing a human emotion. Once that is sorted, I implement basic collision and scoring to end up with the first version that is actually playable. youtu.be/IdfmtqB4b9M #gamedev, #solodev, #learntocode, #monnogame

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Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=1KOGr3CovR

The work in this update was a lot less to do with coding and a lot more to do with fiddling with the artwork and the level design to get the game to look right. As much as I'd love to just focus on code, all this stuff is essential when creating games I guess! youtu.be/7a5iaS1HYQc #devlog, #gamedev, #monogame, #solodev, #learntocode

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

What makes combat feel fun to you in a platformer?

We’ve been working on Nanuka’s beat ‘em up-inspired moves, aiming for something fluid, punchy, and satisfying.

More in our latest devlog! 📒🎬

🎥 youtu.be/2bsLd7tJl-M

Wanna be the first to know when we release it?

Wishlist Nanuka: Secret of the Shattering Moon on Steam: store.steampowered.com/app/281