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#gamedev

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Großartige Neuigkeiten von der Red Lion Con! 🚀 Erster AEC2090 Regelwerk-Testdruck vorgestellt & super Feedback zu Haptik/Optik erhalten! Danke an alle, die da waren! 🙏

Jetzt die große Frage an euch, die Community: Soll das finale Buch ein Softcover oder ein Hardcover bekommen? Was ist euer Favorit? 🤔 #AEC2090

Mehr Infos zum Buch (>180 Seiten, vollfarbig!) & zur Diskussion im Blog: aec2090.de/aec2090-regelwerk-a

Wednesday is my #DaddyDay (mom is working and I'm not so I can play with my son), but now he's getting used to primary school joining half days there. Weird stuff, but it did give me time to make some refactoring adjustments to the job system of my game. If-else if-else-stuff is replaced by a for loop over a table (that's what arrays are called in lua) pretty happy with that as a start.

Non so se interesserà mai a qualcuno ma ecco un piccolo sideproject in bun/svelte5: Alicarti

Un websocket game framework per create giochi multiplayer giocabili via browser.

youtu.be/NIH1Rsx_7zk

Nella demo faccio vedere una chat, una echo room e un piccolo gioco di Carta Forbice Pietra.

codice: github.com/vikkio88/alicarti

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Question to #gamedev pals out there: Do you use shaders or other solutions for color blindness and if so how do you verify how well they work?

EDIT: Thanks for all the replies. I already suspected that these shaders were meant as dev tools (for me to identify problematic situations) and not to correct something what a colorblind person may expect to see - which never sounded right to me, but I didn't want to presume.