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#c4d

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Wormhole WIP part 2.

One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

My frst serious experiments with X-Particles.

#C4D #Xparticles #Cycles #Cycles4D #Wormhole