Digital noises like mirrorshades #wip #c4d #photoshop #processing
Digital noises like mirrorshades #wip #c4d #photoshop #processing
How it feels to sit outside and smoke with the moon rn #illustrator #c4d #art #textures
"Mission control, this is Sue. Everything over here looks exactly the same. I just cannot read the signs and there is absolutely no one here."
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #C4D #Cinema4D #Octane #OctaneRender
Recordando un gran clásico del cine y experimentando con #UE5
Modelado del trineo en #c4d
Texturizado en #quixelmixer y #photoshop
Y composición final en #unrealengine5
Remembering a great movie classic and experimenting with #UE5
Sled modeling in #c4d
Texturing in #quixelmixer and #photoshop
And final compositing in #unrealengine5
https://youtu.be/hbUZh3hCoFk?si=knmUsX8EvOEVQHQd
S.O.S. Signal From Outer Space
Es un proyecto inspirado en el Cine #scifi y relatos #cortos de ciencia ficción y suspenso.
Software utilizado: #C4D, After effects, Photoshop, Premiere.
Técnicas de #animación: MOCAP (mixamo), IK y cuadro a cuadro.
Happy 1701 day
Reposting an older image for the occasion, 1701 by Marc Bell, D7 and K7 by David Metlesits, rendered in C4D/Redshift
#StarTrek #Tribbles #TheTroubleWithTribbles #FanArt #StarTrekFanArt #Render #RenderedArt #3DArt #MastoArt #MastoArt3D #ncc1701 #Enterprise #USSEnterprise #Xanathon #C4D #Cinema4D #redshift3d
Another #Wormhole WIP. I created a circular cloud #VDB in #Embergen and added that to the scene (after finding out about the VDB-importer in #XParticles). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.
#3DArt #CGArt #CGI #Render #C4D #Cycles4D #Cycles #ScienceFiction #StarTrek
Wormhole WIP part 2.
One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D
My frst serious experiments with X-Particles.
#C4D #Xparticles #Cycles #Cycles4D #Wormhole
"The Cosmic Eye"
#Xparticles system in #C4D , rendered in #Cycles
#render #renderedArt #3DRender #CGArt #CGI #MastoArt #MastoArt3D #Xanathon #particles
Enterprise G leaving orbit.
1701-G by Marc Bell.
#USSEnterprise #StarTrekLegacy #StarTrekPicard #Render #RenderedArt #3DRender #FanArt #RenderedFanArt #StarTrek #NCC1701 #NCC1701G #CGI #C4D #Redshift #Enterprise
So tonight that I might see #illustrator #c4d #netart #nothingsacred #art