"I can has Badass"
And so I finished ME1 tonight; lvl 55 / 27.
"I can has Badass"
And so I finished ME1 tonight; lvl 55 / 27.
Look at this extremely cool game jam that's ongoing with plenty of time still left:
Narrative Alchemy Jam 2025
https://itch.io/jam/narrative-alchemy-jam-2025
*This is a jam for transformative narrative games of all kinds. It will be judged by me (Chance). Since I prefer to cultivate a collaborative rather than a competitive environment, and since judging is often highly subjective, I have chosen to use the word "Favorite" rather than "Best" for the award categories:
Favorite Educational Game - Open to educators and non-educators, as long as your game teaches something intended to be useful for players' personal growth or learning.
Favorite Therapeutic Game - Please enter only if you're a therapist, social worker, psychologist, counselor, life coach, neurodiversity researcher, etc. Games about therapy or therapeutic topics are allowed in other categories; this category is specifically for games intended for use as part of a therapy session.
Favorite Spiritual or Religious Game - You don't need to be clergy to submit to this category. Religious fundamentalists, including militant atheists, are not welcome.
Favorite Recreational Game - This is for games primarily intended to be fun to play, while also exploring a thought-provoking or emotionally resonant theme / genre.
Favorite Serious Game - This is for games intended to be thought-provoking, emotionally intense, or culturally important, but not necessarily fun or light-hearted.
Entering multiple categories is allowed, as long as it makes sense for your game. The only two categories that are mutually exclusive are "Favorite Recreational Game" and "Favorite Serious Game".
Since I'm a TTRPG and LARP designer with academic training in transformative role-playing game design, this jam is primarily geared toward analog, physical games. But if you're a CRPG or visual novel designer with an idea that fits, go for it! Some of my favorite transformative narrative games are computer games (e.g. The Longest Journey, The Talos Principle, I Have No Mouth and I Must Scream, Disco Elysium).*
I am not a puzzle person.
I happily* spend 100 omnigel to solve that bloody Towers Of Hanoi puzzle.
*Grumpily
(I normally make a point of keeping conversation about a game to a minimum until I finished it, but the Eora collection gave me Emotions that had to be expressed) #PillarsOfEternity #Avowed #CRPG
Pillars of Eternity si aggiorna con il combattimento a turni entro l'anno! Un'aggiunta inaspettata per il decennale del gioco che offrirà nuove sfide agli appassionati. Un assaggio di Avowed nel mondo di Eora? #giochipc #videogiochi #crpg #pillarsofeternity #notizievideogiochi
Last time I played the Legendary version of Mass Effect 1 i switched to the old leveling system. This time I let it use the revised leveling and it does help with the loot / inventory tedium a bit. When you level half as often you can jump higher on the item quality "quicker".
Grosse matinée crpg aujourd’hui avec tout d’abord la découverte de Tilemancer Dungeon de @szymgames.bsky.social, un jeu indé de donjons en tuiles. Puis on s’envolera vers Faerun pour continuer les aventures de notre groupe d’inadaptés sociaux ! C’est en live NOW : https://www.twitch.tv/cekterdown
Wow! Looks like Obsidian rolled out a little surprise patch for Pillars of Eternity this Wednesday in which they also annouce turn-based mode later this year?! https://forums.obsidian.net/topic/134573-patch-138087535-is-live/ #videogames #CRPG
I'm not so keen on #PillarsOfEternity getting a turn-based mode; I've learned from experience that real-time and turn-based have for more tactical implications than one might initially expect. A lot changes based on whether or not your opponents can move while you do, and that impacts the balance and utility of dozens of different abilities.
(Since it's obviously optional, though, I'm not lamenting anything other than the loss of some of Obsidian's time.) #crpg
Build 4.31.54 is up for Realms of Antiquity! Buy it at Itch.io, Steam, GOG (50% off until 4/3!), or ArcadeShopper. http://quixotic.adamantyr.com/roa-buy.htm #crpg #retrogame #ti994a #indiedev #indiegame
It's #WishlistWednesday ! My #MagicalGirl #DungeonCrawler Minerva Labyrinth is coming soon on Steam and Itch. If it strikes your fancy, please give it a wishlist and try out the demo!
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
Realms of Antiquity 50% off on GOG until 4/3! Could use a few extra sales for the quarter, spread the word! https://www.gog.com/en/game/realms_of_antiquity_the_shattered_crown #indiegame #indiedev @retrogame #retrodev #crpg #ti994a #sale
We're currently building a system to create cinematics quickly. Now it's easy to make camera movements and animations!
I have been restructuring Richard Garriott's DND1 code that was written in BASIC. The old kind of BASIC where you had line numbers and did a lot of GOTO a line number.
It is fascinating trying to move it around with more modern eyes and years of programming dogma.
The code only has the concept of global variables. Every variable you make is then in the global space.
You can reuse a bit of code anywhere by just doing a GOTO line number. But it makes it very difficult to reason about because you might think of a stack of lines as a function and want to group them together, but some code somewhere else might just jump right into the middle of it!
Some bit of code might rely on some variable from somwhere else but it is difficult to know if some other bit of code is clobbering it.
Anyhow, this is the restructured version I put together.
https://codeberg.org/random-wizard/dnd1/src/branch/main/restructured/dnd1.basic
I moved things into GOSUB sections. Each GOSUB gets 1000 lines (usually it goes by 10s so only 100 lines) and the last line always ends in 999 and is a RETURN. A REM SUBROUTINE means nothing will GOTO in the middle of it.
This way it sort of acts like a traditional function. Still does not have arguments though.
I wonder if there are any companies out there looking for BASIC programmers.
Space Wreck (Demo) - A gritty, post-apocalyptic, isometric space adventure RPG
some good ones on this list #VideoGames #CRPG #Gaming #Games
18 Best Isometric RPGs You Absolutely Must Play
https://youtube.com/watch?v=lRGj9c3qa-g&si=AQJBJRYmsW8ywqF9
Dimanche crpg avec encore et toujours BALDUR'S GATE 3, et aujourd'hui on attaque une banque ! Enfin, il me semble.
Bref, c'est en live NOW : https://www.twitch.tv/cekterdown