Top Reasons to Stick with Blender 4.2 LTS
Top Reasons to Stick with Blender 4.2 LTS
Today, we’re having some fun with microbial visualization styles in Blender. https://youtu.be/MNwIFc71oPM
#b3d #blender #scivis
A while ago I modelled a DS Lite using hardOps + boxcutter in Blender. Now trying the same with ND to learn and get the hang of it. Made some good progress on the top half
Quick Lattice
Blender add-on by carlosmu
https://www.blenderkit.com/asset-gallery-detail/aebbe9e7-732d-4a77-8bc9-855e0a90a396/
エイプリルフール #shorts #マイクラ https://www.playing-games.com/585937/ #3DCG #Blender #CGアニメ #IronGolem #MineImator #minecraft #MinecraftAnimetion #MinecraftGolem #MinecraftSlime #Minecraftドスル社 #only #SHORTS #アイアンゴーレム #エンダードラゴン #エンドラ #エンドラ討伐 #おんりー #オンリーMinecraft #おんりーゴーレム #おんりーマイクラ #おんりー マインクラフト #おんりーマイクラ #ゴーレム #スライム #スライム君 #ドズル #ドズル社 #ドズル社マイクラ #ネコおじ #ブレンダー #ぼんじゅうるカンパニー #マイクラ #マイクラアニメ #マイクラアニメーション #まいくらドズル社 #マイクラ実況者 #マイクラ実況 #マインクラフト #マインクラフトアニメ #マインクラフトアニメーション
The render results
Finaly. Another build is complete.
#blendercommunity #blender #ブレンダー #3dアート #3dアート #3dモデリング #3d #artist #game #render3d #rendering3d #videogaming #artist
#retro
Le devlog 0 du projet OpenRE est disponible sur #TurboTartineGames ! https://j-ponzo.github.io/projects/open_re_poc_devlog_0/
(OpenRE est une technologie permettant de créer des jeux en caméra fixe avec des décors pré-calculés, utilisant #Godot et #Blender.)
For-Profit (Creative) Software
- A labor of love about the state of 3D tools and software pricing—peppered with some (creative).
#blender #maya #3dsmax #3d
https://youtube.com/watch?v=I4mdMMu-3fc
Texture Painting: session 2. I already made my investing in defense, mr trump, do you buy it?
crazy idea: somebody needs to fork #Blender and then re-tool the ENTIRE UI/UX to look exactly like Autodesk Maya (down to the hotkeys) because HOLY FUCKING SHIT why would the entire animation industry ever use this software like srsly LOOK HOW FUCKING EXPENSIVE IT IS???
Still working on music but also added some decoration and an item slot to the standing stones.
Weird that the Blender installer doesn't install all the files needed to run Blender.
That'll teach me, not using the zip file....
Well this one took forever. Mostly happy with how it turned out and learned a lot making it, getting better at getting the shapes that I want.
More donuts!
The Blender UI is a minefield. ("Why won't it rotate? It doesn't do anything!" One web search later, I'd unchecked the Sidebar->Tool->Option->Transform->Origins and rotate worked like it was supposed to.) But there's just so much information to pack in there, there's probably no way to solve that.
Blue Star Trucker hauling Space Cargo between jump-gates
I needed a little clock for an article I am going to write, so I made one.
#mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #Clock #Summertime
three days working on this model and I should still be halfway through finishing it.
Attempting a mini-golf inspired level instead of a golf course aesthetic. I'm still not quite sure how I want to go about making it fun to play and explore, but I think the way is probably to just literally model a whole mini-golf course -- not just the holes but an actual course with paths between holes, little rivers, etc.
One thing I'm pretty sure I don't want to do is have the player be forced to follow a linear path, at least somewhat. But I can probably force it in some places to add some platforming challenges.