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📣 Just released Shöve v1.0.6!

Sometimes LESS is MORE - we saw up to 20% faster rendering on Steam Deck-like hardware by removing "clever" optimizations. Paradoxical? Check out our blog for the full performance story and benchmark results! #LÖVE2D #gamedev #LuaJIT

oval-tutu.com/blogs/shove-less

oval-tutu.com · Shöve 1.0.6 - Sometimes Less is More!Shöve - a powerful resolution-handler and rendering library for LÖVE - just got faster!

these are realistically-sized bullet holes (~9mm)

(1 wall tile covers 10x10cm)

they're practically invisible from a few meters away

wondering if there was any point in making these

also wondering if the visibility can be increased in some inexpensive way to somehow save the situation

Long time no post! Lots of work has been going on behind the scenes and...

🎉 We're happy to announce Carrot Survivors is releasing tomorrow! 🎉

store.steampowered.com/app/278

Wishlist if you haven't and if you can't wait to play, go try our demo! Progress from the demo carries over to the final game.

And remember, we love the fediverse because here *you* are the algorithm. So boosts are very much appreciated!

While doing some tidying up on my RPG site, I was reminded of something Matt Colville said some years ago, about one of the key qualities for writers for a game being “the ability to convey the truths of the world in an easy to grasp manner”.

I found this to be very profound.

What actually are "the truths" of Iridium Moons in this new iteration? That's something important to establish to go forward with ideas for the game's story.