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#wasm

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SpecTec has been adopted - WebAssembly

«...huge leap forward, because the practical state of language specifications is basically stuck in the 1960s: most language standards, even new ones, are still defined by some basic grammar notation for their syntax (and sometimes not even that), while their semantics is given by a combination of pretty prose, hidden assumptions, and wishful thinking.»

webassembly.org/news/2025-03-2

webassembly.orgSpecTec has been adopted - WebAssemblyWebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications.
Continued thread

🧵 Following part 1, here is the part 2 of my series of articles on how to build a #crossplatform search engine from scratch, in #rustlang .

📰 This article is about how we go from a document to a set of structured indexes.

💬 Enjoy reading it, feel free to provide some feedback, here or directly on GitHub 😉

🔗 Here is the link: jdrouet.github.io/posts/202503

jdrouet · Building a search engine from scratch, in Rust: part 2Or how we'll go from a set of documents to a set of structured indexes.

WASM (WebAssembly) is not directly a topic of MapComponents itself, but we do use it together.

In one of our projects we created a very interesting solution to use a C++ script with MapComponents to compute a most complex routing request with absolutely amazingly low calculation costs.

Our colleague Martina Alzueta wrote a blog article about our experiences with using WASM in MapComponents -> wheregroup.com/blog/details/we

wheregroup.comWebAssembly: Revolutioniere Web-GIS mit unbegrenztem PotenzialMartin Alzueta zeigt, welche Möglichkeiten WebAssembly (WASM) bietet, um GIS-Anwendungen performanter, skalierbarer und flexibler zu gestalten.

A spectrum of colorless concurrency with the Wasm Component Model by Luke Wagner. I keep being impresssed by Luke´s ability to be relevant on both the high-level vision and the low level compiler engineer level (critically important) details. Brilliant talk!